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	<title>Portfolio Archive &#8212; Vincent Studios</title>
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	<description>Design, Animation &#38; VFX in London</description>
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	<title>Portfolio Archive &#8212; Vincent Studios</title>
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	<item>
		<title>Ladies First</title>
		<link>https://vincentstudios.co.uk/portfolio/ladies-first/</link>
					<comments>https://vincentstudios.co.uk/portfolio/ladies-first/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 13:49:18 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=11045</guid>

					<description><![CDATA[<p>Immersive video wall design and animation for Netflix feature film Ladies First, creating ATLAS agency playback graphics, brand identity and cinematic LED wall visuals.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ladies-first/">Ladies First</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<iframe title="Ladies First - Alex&#039;s world" src="https://player.vimeo.com/video/1196017179?dnt=1&amp;app_id=122963" width="500" height="250" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe>
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<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-6 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-1 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Ladies First</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-2 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Netflix Feature Film</p>



<p class="has-small-font-size">Immersive Video Wall Design &amp; Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">Ladies First, a sharp and hilarious comedy set in modern-day London, takes audiences on a wild ride through a flipped world where gender dynamics are turned upside down. This power shift is visually represented by designing two distinct identities: one for Damien’s patriarchal world and another for Alex’s matriarchal society he must now navigate.</p>



<p class="has-small-font-size">The creative team behind Ladies First were tasked with crafting in-camera playback visuals that seamlessly integrate into the set graphics, bringing ATLAS agency’s work to life while remaining true to the world of the story.</p>



<p class="has-small-font-size">Collaborating closely with cinematographer Haris Zambarloukos and production designer Chris Lowe, we used the agency’s 30 meter video wall motion graphics as an active lighting source within the set itself. The motion design helped define and reinforce the contrasting emotional tones of the two worlds, a cool blue palette representing Damien’s patriarchal environment, and a softer peach-toned palette defining Alex’s matriarchal reality.</p>



<p class="has-small-font-size"></p>



<p class="has-small-font-size"><a href="https://www.netflix.com/gb/title/81001524">https://www.netflix.com/gb/title/81001524</a></p>



<p class="has-small-font-size">Director: Thea Sharrock</p>



<p class="has-small-font-size">Production company: 3Dot Productions</p>



<p class="has-small-font-size">Director of photography: Haris Zambarloukos</p>



<p class="has-small-font-size">Production Designer: Chris Lowe</p>



<p class="has-small-font-size">Supervising Art Directors: Sandra Phillips</p>



<p class="has-small-font-size">Lead Graphic Designer: Julian Nix</p>



<p class="has-small-font-size">Playback &amp; LED Wall supplier: Revolver AV</p>



<p class="has-small-font-size">Distributed by: Netflix</p>



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<p class="has-small-font-size">Key aspects of the design system included:</p>



<p class="has-small-font-size">Crafting the ATLAS agency brand identity, including its logo, as the visual anchor of the film’s corporate world. Developing adaptable visual concepts exploring themes of power, technology, time and human connection.</p>



<p class="has-small-font-size">Using colour, typography and motion language to differentiate the two opposing worlds. Integrating playback graphics with practical lighting and set architecture to enhance atmosphere and visual continuity. We delivered content at a challenging 13K resolution with a 25:3 aspect ratio, using horizontal motion and layered parallax animation to maximise scale, depth and immersion across the expansive canvas.</p>



<p class="has-small-font-size">Balancing contemporary near-future design with the humour, wit and satire embedded within the narrative.</p>



<p class="has-small-font-size">Oscar-nominated star Sacha Baron Cohen plays Damien, a charismatic womaniser who quickly finds himself out of his depth, opposite Rosamund Pike in a world where women rule.</p>



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<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ladies-first/">Ladies First</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Humanoid Evolution</title>
		<link>https://vincentstudios.co.uk/portfolio/becoming-machine-2/</link>
					<comments>https://vincentstudios.co.uk/portfolio/becoming-machine-2/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 23 Jul 2025 14:13:16 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=10370</guid>

					<description><![CDATA[<p>Developed using advanced AI models, our design blends form and function while prioritising innovative yet accessible materials for a smarter and more sustainable future</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/becoming-machine-2/">Humanoid Evolution</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="SceneLoading_#05_AI_Robot Head_DEV" src="https://player.vimeo.com/video/1103456456?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe>
</div><figcaption class="wp-element-caption"><strong>UI design at the intersection of cinematic storytelling and robotics innovation</strong></figcaption></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-10 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-3 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Humanoid Evolution</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-4 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Desing for robotics &amp; physical AI.</p>
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<p class="has-small-font-size">We envision a future where intelligent technologies extend both our physical and cognitive capabilities. Drawing from human-centric forms and incorporating high-gloss enamel-inspired finishes, our humanoid robots feature a distinct retro-futuristic aesthetic. This smooth, polished surface treatment not only evokes a sense of familiarity and refinement but also reflects durability and precision. Developed using a combination of advanced AI models, the design blends form and function seamlessly. We have prioritized the use of innovative yet accessible materials such as graphene, and bioplastics to make prototypes or casings for sustainability-focused projects, </p>
</div>
</div>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/becoming-machine-2/">Humanoid Evolution</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Becoming Machine</title>
		<link>https://vincentstudios.co.uk/portfolio/becoming-machine/</link>
					<comments>https://vincentstudios.co.uk/portfolio/becoming-machine/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 24 Apr 2025 10:35:54 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=10212</guid>

					<description><![CDATA[<p>Becoming Machine suggests transformation, evolution, and the blurring of boundaries between human and technology.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/becoming-machine/">Becoming Machine</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Robitics &amp; Physical AI" src="https://player.vimeo.com/video/1077991158?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe>
</div><figcaption class="wp-element-caption"><strong>UI design at the intersection of cinematic storytelling and robotics innovation</strong></figcaption></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-14 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-6 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Becoming Machine</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-7 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Near future robotics &amp; physical AI.</p>
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<div class="wp-block-group wp-container-content-8 is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">Our expression of embodied AI and it&#8217;s integration with the human form. We have assumed a future where intelligent technologies extend our physical and cognitive boundaries and look at how robotics not only respond and interact with the world around us, but how they might become a natural extension of ourselves, enhancing how we think, move, and interact. We have focused on using known materials like graphene and bioplastics that have potential uses in medical applications.</p>
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<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/becoming-machine/">Becoming Machine</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Electronic Arts &#8211; Global brand development</title>
		<link>https://vincentstudios.co.uk/portfolio/electronic-arts-global-branding/</link>
					<comments>https://vincentstudios.co.uk/portfolio/electronic-arts-global-branding/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 20 Mar 2025 15:12:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=10461</guid>

					<description><![CDATA[<p>We developed a modular branding system for EA designed to unify and re-express the breadth of its AAA IP through a flexible, segment-based logo architecture. By breaking the core identity into customisable components, the system adapts to reflect the tone and character of each franchise while maintaining a cohesive visual language across the EA ecosystem. Extending beyond static design, we defined a motion-driven identity - where behaviour, transitions and rhythm become intrinsic to the brand - allowing it to live fluidly across gameplay, UI and global campaigns.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/electronic-arts-global-branding/">Electronic Arts &#8211; Global brand development</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p data-start="122" data-end="550">We developed a modular branding system for EA, designed to unify and re-express the breadth of its AAA IP through a flexible, segment-based logo architecture across both static and motion-led applications. By segmenting the core identity into customisable components, the system adapts to reflect the tone and character of each franchise while maintaining a cohesive visual language across the entire EA entertainment ecosystem.</p>
<p data-start="552" data-end="989">Extending beyond static design, we defined a motion-driven identity where behaviour, transitions and rhythm become intrinsic to the brand, allowing it to live fluidly across gameplay, packaging, in-house content and global campaigns.</p>
<p data-start="552" data-end="989">This is further enhanced through bespoke brand mnemonics and sound design, creating a cohesive audio-visual identity that strengthens recognition, emotion and recall across every entertainment touchpoint.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/electronic-arts-global-branding/">Electronic Arts &#8211; Global brand development</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Microbial AI design</title>
		<link>https://vincentstudios.co.uk/portfolio/microbial-ai-design/</link>
					<comments>https://vincentstudios.co.uk/portfolio/microbial-ai-design/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 05 Mar 2025 14:51:05 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=10111</guid>

					<description><![CDATA[<p>This evolving research series merges ChatGPTBranding with dynamic visuals, powered by #GPT, traditional animation, and AI Art tools.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/microbial-ai-design/">Microbial AI design</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<iframe loading="lazy" title="Chat GPT Branding R&amp;D 02" src="https://player.vimeo.com/video/1062795183?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe>
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<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-20 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-9 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Microbial AI design</h2></div>



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<p>Biotech Design and Motion R&amp;D.</p>



<p class="has-small-font-size">Chat GPT Design, animation and AI,</p>
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<p class="has-small-font-size">Creating an AI logo design for ChatGPT with microbial, plant, and cellular forms. Using a mix of AI and Adobe tools we can create visually unique and conceptually rich branded content. Video AI tools, with its deep learning and machine learning capabilities, could be used to generate design elements by analyzing biological forms and identifying patterns that best represent the functionality of ChatGPT.</p>



<p class="has-small-font-size">Working with AI tools allows us to push the boundaries of creativity,  </p>



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<p class="has-small-font-size">generating designs that are both unexpected and sophisticated. These technologies empower us to simulate organic growth and explore infinite design possibilities, ensuring each project is truly one-of-a-kind.</p>



<p class="has-small-font-size">🦠 This evolving research series merges #ChatGPTBranding with dynamic visuals, powered by #GPT, traditional #Animation, and #AIArt tools. The results? Unexpected, sophisticated… and sometimes delightfully random! 🚀✨ #CreativeTech #DesignEvolution</p>



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<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/microbial-ai-design/">Microbial AI design</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Frostbite Customization</title>
		<link>https://vincentstudios.co.uk/portfolio/frostbite-dragon-age-the-veilguard/</link>
					<comments>https://vincentstudios.co.uk/portfolio/frostbite-dragon-age-the-veilguard/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 05 Feb 2025 15:31:43 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9858</guid>

					<description><![CDATA[<p>Concepts for Frostbite's redesigned logo seamlessly customized into Dragon Age's bootflow, symbolising the engine's transformative power and its role in powering a dynamic, living world.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/frostbite-dragon-age-the-veilguard/">Frostbite Customization</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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<iframe loading="lazy" title="Frostbite Concept Logo Animaton" src="https://player.vimeo.com/video/1053744256?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe>
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<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-25 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-11 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Frostbite Customization</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-12 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Dragon Age: The Veilguard</p>



<p>Bootflow Concept, Design and Animation</p>
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<p class="has-small-font-size">The redesigned Frostbite logo presents a sleek, modern visual identity that embodies the cutting-edge technology behind BioWare&#8217;s games, especially the groundbreaking Dragon Age series. By integrating this fresh design into the Dragon Age boot sequence, the logo evolves beyond a mere symbol—it becomes an integral part of the game’s introduction. The animation makes the logo come alive,</p>



<p class="has-small-font-size">Clients: <a href="https://www.ea.com/frostbite">www.ea.com/frostbite</a></p>



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<p class="has-small-font-size"> as though it is embedded within the scales of a dragon, seamlessly blending into the creature’s body.This fusion with the dragon represents the transformative power of the Frostbite engine, guiding players into a vast, dynamic world driven by its technology.</p>



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<p>The post <a href="https://vincentstudios.co.uk/portfolio/frostbite-dragon-age-the-veilguard/">Frostbite Customization</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Micromort Digital Sculptures</title>
		<link>https://vincentstudios.co.uk/portfolio/micromort-digital-sculptures/</link>
					<comments>https://vincentstudios.co.uk/portfolio/micromort-digital-sculptures/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 22 Jan 2025 15:18:30 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9793</guid>

					<description><![CDATA[<p>Modular Skull exploration from our series 𝙀𝙣𝙩𝙧𝙤𝙥𝙮 𝘾𝙮𝙘𝙡𝙚. This digital sculpture is inspired by systematic lifestyle choices and expresses our subconscious decision-making and bias towards what is familiar and known</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/micromort-digital-sculptures/">Micromort Digital Sculptures</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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<div class="wp-block-group wp-container-content-14 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Micromort Digital Sculptures</h2></div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p><br>Modular Skull exploration <a href="https://www.instagram.com/explore/tags/5/">#</a>2 #3 #5</p>



<p class="has-small-font-size">Nft Drop</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p>&#8216;Nft drop! 💧1000 MicroMorts 💀🎲<br>(Edition of 1)</p>
</div>



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<p class="has-small-font-size">This digital sculpture is inspired by systematic lifestyle choices and expresses our subconscious decision-making and bias towards what is familiar and known, like survival responses.&nbsp;We have used a simple gaming die to build this visceral response, reflecting the nature of gambling and chance.</p>



<p class="has-small-font-size"></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-text-align-left has-small-font-size" style="margin-top:0;margin-bottom:0">We love working with abstract light and texture and building modular animatronic sculptures in CGI.This si part of an ongoing series delving into Modular Skull exploration.</p>
</div>
</div>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-1-1 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="SKULL_HIGH_ENTROPY_L2" src="https://player.vimeo.com/video/1049316479?dnt=1&amp;app_id=122963" width="500" height="500" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe>
</div></figure>



<p><a href="https://www.ea.com">https://rarible.com/vincent_art</a></p>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/micromort-digital-sculptures/">Micromort Digital Sculptures</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Masters Of the Air</title>
		<link>https://vincentstudios.co.uk/portfolio/masters-of-the-air/</link>
					<comments>https://vincentstudios.co.uk/portfolio/masters-of-the-air/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 23 Oct 2024 09:10:48 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9653</guid>

					<description><![CDATA[<p>A thought-provoking historical series for our times. The epic new series from Steven Spielberg and Apple TV+.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/masters-of-the-air/">Masters Of the Air</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Masters Of The Air" src="https://player.vimeo.com/video/1070016646?dnt=1&amp;app_id=122963" width="500" height="212" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe>
</div></figure>



<h2 class="wp-block-heading wp-embed-aspect-21-9 wp-has-aspect-ratio"></h2>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-37 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-15 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Masters Of the Air</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-16 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Main Title Sequence</p>



<p class="has-small-font-size">TV, Concept Design and Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">A seamless linear motion design to reflect the Bomber’s aerial POV experience from inside their plane.  The primary animated backdrop was largely composed of archive stock footage and photography, including aerial views of land and cityscapes, plane contrails, and, most importantly, detailed imagery of plane instrumentation such as radar, targeting systems, and bombsight perspectives.</p>



<p class="has-small-font-size">The overall design captured the intricate, mechanical nuances of wartime technology and the handcrafted optics of WWII. While we used CG to create some original content, like landscapes and terrain, our approach avoided a sterile 3D style. </p>



<p class="has-small-font-size">Clients: Apple TV, Amblin Televesion, Playtone</p>



<p></p>



<p></p>
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<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">Instead, we focused on crafting textural, archive-inspired visuals that authentically evoked the era.</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained"></div>
</div>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/masters-of-the-air/">Masters Of the Air</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Petri Dish</title>
		<link>https://vincentstudios.co.uk/portfolio/petri-dish-2/</link>
					<comments>https://vincentstudios.co.uk/portfolio/petri-dish-2/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Tue, 22 Oct 2024 11:15:57 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9561</guid>

					<description><![CDATA[<p>Selects biotech microbe organism concepts and motion for an project using a combination of elements from c4d render and generative A.I.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/petri-dish-2/">Petri Dish</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<iframe loading="lazy" title="PETRI DISH_R&amp;D" src="https://player.vimeo.com/video/1015261166?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe>
</div></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-43 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-17 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Petri Dish</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-18 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Biotech Research and Dev.</p>



<p class="has-small-font-size">Design, animation and AI,</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">Selects biotech microbe organism concepts and motion for an project using a combination of elements from c4d render and generative A.I.</p>



<p></p>



<p class="has-small-font-size">Clients: Film Dev/ Netfli</p>



<p></p>



<p></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size"></p>



<p class="has-text-align-left has-small-font-size"></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained"></div>
</div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/petri-dish-2/">Petri Dish</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Greyhound</title>
		<link>https://vincentstudios.co.uk/portfolio/greyhound-2/</link>
					<comments>https://vincentstudios.co.uk/portfolio/greyhound-2/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 21 Oct 2024 14:21:19 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9405</guid>

					<description><![CDATA[<p>Main-on-end title design, Main title design, Conning tower emblems, concept work.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/greyhound-2/">Greyhound</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-21-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper">https://vimeo.com/442692373</div>
</figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-49 wp-block-group-is-layout-grid" style="margin-top: var(--wp--preset--spacing--60);">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-19 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Greyhound</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-20 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Feature Film UI and Main Title Sequence</p>



<p class="has-small-font-size">Film, Concept, Design and Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">After working on the film for more than 2 years during post production as design consultants and VFX concept artists, we are delighted to see the release of the final picture. During this creative process, we worked closely with the Director and post production supervisor developing a wide scope of VFX shots and graphic concepts for the film. </p>



<p class="has-small-font-size">Here is the MOE title sequence and some card selects. We wanted the treatment &amp; design to reflect the heavy, mechanical nuances of wartime technology and crafted optics of instrumentation – moving away from a very clean CG approach and confining ourselves to making hand made imagery &amp; cataloging.The animation</p>



<p class="has-small-font-size">Clients: Sony Pictures, Apple, Filmnation, Playtone</p>



<p>&nbsp;</p>



<p>&nbsp;</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">tempo needed to feel like a human operated machine or someone trawling through military records or microfiche files. The beautiful score sets an emotive tone and is quite special.</p>



<p class="has-small-font-size">We also designed the U-Boat conning tower emblems to help the audience differentiate between the U-Boats and follow the narrative flow as well as the interstitial Watch Cards to log time passed and represent a count down to safety for the ship convoy.</p>



<p class="has-text-align-left has-small-font-size">Also some of the Locals &amp; Ship ID’s we designed.</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained"> </div>
</div>



<p>&nbsp;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/greyhound-2/">Greyhound</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Revlon</title>
		<link>https://vincentstudios.co.uk/portfolio/revlon/</link>
					<comments>https://vincentstudios.co.uk/portfolio/revlon/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 10 Oct 2024 13:44:50 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9441</guid>

					<description><![CDATA[<p>Cgi cosmetic spots, for the launch of new products from the highly successful ColorStay foundation range.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/revlon/">Revlon</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<iframe loading="lazy" title="Revlon Colorstay" src="https://player.vimeo.com/video/459349260?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe>
</div></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-55 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-21 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Revlon</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-22 is-layout-constrained wp-block-group-is-layout-constrained">
<p>TV &amp; Social media campaign</p>



<p class="has-small-font-size">Design and Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">New CGI spots, as well as social and print campaigns, have been developed for the launch of new products from the highly successful ColorStay foundation range by Revlon.</p>



<p class="has-small-font-size">Client: Revlon.                                                                             Produced by: Not to Scale.                                                          Direction, design and animation: Vincent Studios</p>



<p class="has-small-font-size"></p>



<p class="has-small-font-size"></p>



<p></p>



<p></p>
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<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">These campaigns will highlight the innovative features of the new products, emphasizing their long-lasting wear and diverse shade offerings.</p>



<p class="has-small-font-size"></p>



<p class="has-text-align-left has-small-font-size"></p>
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<p class="has-text-align-left has-small-font-size" style="margin-top:0;margin-bottom:0"></p>



<p class="has-small-font-size"></p>
</div>
</div>



<p class="has-small-font-size"></p>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/revlon/">Revlon</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Steam Sales Platform</title>
		<link>https://vincentstudios.co.uk/portfolio/steam-sales-platform/</link>
					<comments>https://vincentstudios.co.uk/portfolio/steam-sales-platform/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 09 Oct 2024 13:49:19 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9403</guid>

					<description><![CDATA[<p>New steam templates to position EA’s publisher sale as a key moment in the gaming calendar that players are excited about.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/steam-sales-platform/">Steam Sales Platform</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://vincentstudios.co.uk/wp-content/uploads/2024/10/STEAM_ASSETS_05-1024x576.jpg" alt="" class="wp-image-9457" style="width:1117px;height:auto"/></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-60 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-23 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Steam Sales Platform</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-24 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Game Platform Promotion</p>



<p class="has-small-font-size">Design, Templating and Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size"><strong>The updated EA brands visual complement the new steam templates to position EA’s publisher sale as a key moment in the gaming calendar </strong>that players are excited about.</p>



<p>Client: EA and Steam</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">We developed unique and distinctive still and animated template assets that are easy to reconfigure and will live in third-party sales platforms to showcase EA’s IPs.</p>
</div>
</div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/steam-sales-platform/">Steam Sales Platform</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Frostbite Rebrand</title>
		<link>https://vincentstudios.co.uk/portfolio/frostbite-2/</link>
					<comments>https://vincentstudios.co.uk/portfolio/frostbite-2/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Tue, 08 Oct 2024 16:01:40 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9223</guid>

					<description><![CDATA[<p>Rebrand concept and design for the latest evolution of EA’s powerful, multi-platform game engine Frostbite.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/frostbite-2/">Frostbite Rebrand</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<iframe loading="lazy" title="Frostbite Master Animations" src="https://player.vimeo.com/video/928317373?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe>
</div></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-65 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-25 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Frostbite Rebrand</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-26 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Global Rebrand</p>



<p class="has-small-font-size">Concept, Design and Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">Rebrand concept and design for the latest evolution of EA’s powerful, multi-platform game engine Frostbite. Frostbite is the preferred game engine used in most of EA’s AAA games, including the new FC24 and Madden24.</p>



<p class="has-small-font-size">Retaining the heritage of the original hand iconography, the new look branding enhances the collaborative innovation behind the platform and the development of the players’ immersive and interactive experiences. The organic frosted layering symbolises the human-led and future-facing nature of the brand in-game engine technology, echoing the ethos and mission statement behind Frostbite: to empower creators to shape the future of gaming.</p>



<p class="has-small-font-size">Clients: Frostbite Game Engine <a href="https://www.ea.com/frostbite">https://www.ea.com/frostbite</a></p>



<p></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">It is also the core piece of EA’s one-team strategy, which involves sharing technology between studios and creating a shared language for EA developers.We wanted the new hand logo to represent the connection point between the artist and the machine.</p>



<p class="has-small-font-size">Our solution was to design a simple hand imprint on the computer screen made from precision optical lenses. The optical nuance of the curved lenses embodies the picture-making process and focuses on next-level technology. The brand idea allows for customisation and has been specifically designed for flexibility while retaining strong brand continuity and presence.</p>



<p class="has-text-align-left has-small-font-size"></p>
</div>
</div>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/frostbite-2/">Frostbite Rebrand</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>TalkTalk TV</title>
		<link>https://vincentstudios.co.uk/portfolio/talktalk-tv/</link>
					<comments>https://vincentstudios.co.uk/portfolio/talktalk-tv/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 04 Oct 2024 15:20:10 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9503</guid>

					<description><![CDATA[<p>Typographic spots  to launch the great offers form TalkTalk. Working within a simple set of rules that deconstruct the new TalkTalk Visual Identity.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/talktalk-tv/">TalkTalk TV</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<iframe loading="lazy" title="TalkTalk_2019 Campaign" src="https://player.vimeo.com/video/354631780?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe>
</div></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-71 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-27 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">TalkTalk TV</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-28 is-layout-constrained wp-block-group-is-layout-constrained">
<p>TV Campaign</p>



<p class="has-small-font-size">Direction and Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">Typographic spots  to launch the great offers form TalkTalk. We worked within a simple set of rules that deconstruct the new TalkTalk Visual Identity. The sequences are filled with surprising typographic moments and whimsy that convey a simple message of a great deal from the telecom group TalkTalk. </p>



<p class="has-small-font-size">Client: TalkTalk</p>



<p class="has-small-font-size">Agency: The &amp; Partnership</p>



<p class="has-small-font-size">Client: TalkTalk</p>



<p class="has-small-font-size">Produced by: Not To Scale</p>



<p class="has-small-font-size"></p>



<p></p>



<p></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">The second sequences builds on the telecom brands newly established iconography to promote its exciting Amazon offer available for a limited time. The commercial links the Amazon brand to the TalkTalk family.Agency: The &amp; Partnership</p>



<p class="has-small-font-size"></p>



<p class="has-text-align-left has-small-font-size"></p>
</div>



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<p class="has-small-font-size"></p>
</div>
</div>



<p class="has-small-font-size"></p>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/talktalk-tv/">TalkTalk TV</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>EA Positive Player Awards</title>
		<link>https://vincentstudios.co.uk/portfolio/ea-positive-player-awards/</link>
					<comments>https://vincentstudios.co.uk/portfolio/ea-positive-player-awards/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 03 Oct 2024 15:22:03 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9393</guid>

					<description><![CDATA[<p>Rebrand concept and design for the latest evolution of EA’s powerful, multi-platform game engine Frostbite.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-positive-player-awards/">EA Positive Player Awards</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="EA The Positive Player Awards" src="https://player.vimeo.com/video/988951639?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe>
</div></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-77 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-29 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">EA Positive Player Awards</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-30 is-layout-constrained wp-block-group-is-layout-constrained">
<p>EA Sports Award</p>



<p class="has-small-font-size">Design, animation and branding</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">The Electronic Arts Positive Player Award recognizes esports competitors committed to positive play and shows outstanding sportspersonship towards opponents, the league, and fans.&nbsp;</p>



<p></p>



<p class="has-small-font-size">Clients: Electronic Arts EA <a href="https://www.ea.com/frostbite">https://www.ea.com</a></p>



<p></p>



<p></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">After launching with&nbsp;<a class="" href="https://www.ea.com/en-gb/news/positive-player-award-2023-winner">Year 3 of the Apex Legends Global Series (ALGS)</a><em>,&nbsp;</em>the Electronic Arts Positive Player Award continues with EA SPORTS FC Pro and the Madden Championship Series (MCS)</p>



<p class="has-small-font-size"></p>



<p class="has-text-align-left has-small-font-size"></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
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<p class="has-small-font-size"></p>
</div>
</div>



<p class="has-small-font-size"></p>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-positive-player-awards/">EA Positive Player Awards</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>EA Impact Report</title>
		<link>https://vincentstudios.co.uk/portfolio/ea-impact-report/</link>
					<comments>https://vincentstudios.co.uk/portfolio/ea-impact-report/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 18 Sep 2024 13:26:30 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9591</guid>

					<description><![CDATA[<p>Impact Report - A document published that recognises EA’s progress as it relates to environmental, social and corporate governance.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-impact-report/">EA Impact Report</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://vincentstudios.co.uk/wp-content/uploads/2024/10/EA-IMPACT-06-1024x576.jpg" alt="" class="wp-image-9595"/></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-82 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-31 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">EA Impact Report</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-32 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Global Impact Report </p>



<p class="has-small-font-size">Design, Templating </p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">Impact Report Creative Exploration Brief. The report is a document published that recognises EA’s progress as it relates to environmental, social and corporate governance</p>



<p class="has-small-font-size">Client: Electronic Arts</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">We developed unique and distinctive stills and template assets that are easy to reconfigure and showcase EA’s IPs.</p>
</div>
</div>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-impact-report/">EA Impact Report</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Electronic Arts &#8211; Brand motion behaviour</title>
		<link>https://vincentstudios.co.uk/portfolio/electronic-arts-brand-motion/</link>
					<comments>https://vincentstudios.co.uk/portfolio/electronic-arts-brand-motion/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 16 Sep 2024 10:57:35 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=8769</guid>

					<description><![CDATA[<p>This brands animation has been<br />
adopted in all of EA's major press<br />
announcements and featured in<br />
the end frames of game trailers<br />
for some of EA's biggest releases.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/electronic-arts-brand-motion/">Electronic Arts &#8211; Brand motion behaviour</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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<iframe loading="lazy" title="Electronic Arts Global Branding" src="https://player.vimeo.com/video/992878791?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe>
</div></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-88 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-container-content-33 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Electronic Arts &#8211; Brand motion behaviour</h2></div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p>Electronic Arts Global Branding</p>



<p class="has-small-font-size">Concept, Design and Animation</p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p>&#8216;This shared motion behaviour and geometry gave us an underlying thread for all other branding assets.&#8217; </p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size">The task was to unify, streamline, and visually communicate how the two logos can work together and share the same DNA and shape geometry in a simple, cohesive execution. Our solution was designing a Bridging animation between the two logos and a new motion behaviour system. This motion behaviour established a new role for the heritage shapes as building blocks for the two hero logos.&nbsp; &nbsp;</p>
</div>



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<p class="has-text-align-left has-small-font-size" style="margin-top:0;margin-bottom:0">The EA Bridge Animation has become the main brand animation to preceed all major announcements of their flagship games. The assets have been such a success since launch that it has been adopted across all EA’s major press announcements and game trailer end frames for some of the biggest EA launches from EAFC, Madden to Battlefield.</p>
</div>
</div>



<p><a href="https://www.ea.com">https://www.ea.com</a></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/electronic-arts-brand-motion/">Electronic Arts &#8211; Brand motion behaviour</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Apple Arcade: Hanx 101</title>
		<link>https://vincentstudios.co.uk/portfolio/hanx-101-apple-arcade/</link>
					<comments>https://vincentstudios.co.uk/portfolio/hanx-101-apple-arcade/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 30 Aug 2024 11:42:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=10059</guid>

					<description><![CDATA[<p>A world and brand inspired by Tom Hanks’s filmography, celebrating some of the most memorable motion pictures of his life. </p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/hanx-101-apple-arcade/">Apple Arcade: Hanx 101</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
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<iframe loading="lazy" src="https://player.vimeo.com/video/882026965?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe>
</div></figure>



<div class="wp-block-group is-layout-grid wp-container-core-group-is-layout-93 wp-block-group-is-layout-grid" style="margin-top:var(--wp--preset--spacing--60)">
<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-34 is-layout-constrained wp-block-group-is-layout-constrained"><h2 class="wp-block-post-title">Apple Arcade: Hanx 101</h2></div>



<div class="wp-block-group wp-embed-aspect-16-9 wp-has-aspect-ratio wp-container-content-35 is-layout-constrained wp-block-group-is-layout-constrained">
<p>Gaming</p>



<p class="has-small-font-size">Art Direction, Design and Animation</p>
</div>



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<p class="has-small-font-size"><strong>Hanx101 Trivia</strong> is an engaging trivia game developed in collaboration with actor and filmmaker Tom Hanks, available exclusively on Apple Arcade. Created by the Oscar-winning actor, producer, writer, and director, the game was brought to life by the incredible team at BlueLine Studios.</p>



<p class="has-small-font-size">Hanx101 Trivia features a variety of animations that enhance the gaming experience. In <strong>Hanx101 mode</strong>, players journey through different &#8220;worlds,&#8221; each represented by distinct themes and visuals. As they progress, dynamic animations mark the transitions between these worlds, adding a sense of advancement and immersion. This fun mashup of animations pays tribute to Tom Hanks’s legendary career, drawing inspiration from his most iconic films—including </p>



<p><a href="https://www.hanx101.com/?utm_source=chatgpt.com" target="_blank" rel="noreferrer noopener">hanx101.com</a></p>



<p class="has-small-font-size">Clients: Blueline Studios Inc and Apple Arcade</p>



<p></p>
</div>



<div class="wp-block-group is-layout-constrained wp-block-group-is-layout-constrained">
<p class="has-small-font-size"><em>Sleepless in Seattle</em>, <em>Splash</em>, <em>Big</em>, <em>Greyhound</em>, and many more. To bring these worlds to life, we combined <strong>traditional hand-drawn animation and CGI</strong>, crafting animations that honor the visual styles of Tom Hanks’s most beloved films. This unique blend of artistry and technology creates a nostalgic yet modern experience, immersing players in a world that celebrates his incredible career.</p>



<p class="has-small-font-size">We built a world and brand inspired by Tom Hanks’s filmography, celebrating some of the most memorable motion pictures of his life. Through this journey, players are challenged to test their knowledge across nearly 20 diverse categories, including history, math, geography, food, art, business, and technology.</p>



<p class="has-text-align-left has-small-font-size"></p>
</div>
</div>



<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/hanx-101-apple-arcade/">Apple Arcade: Hanx 101</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>EA Originals Customisation</title>
		<link>https://vincentstudios.co.uk/portfolio/ea-originals-custom-bootflows-2/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 15 Dec 2023 12:57:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=8093</guid>

					<description><![CDATA[<p>With the success of the EA Originals rebrand came the exciting request for game-specific logos and boot flow customization. We had the opportunity to work on some of EA Originals&#8217; highly anticipated game launches, such as Wild Hearts and Tales of Kenzera: ZAU. We worked closely with EA Originals and their studio partners to create&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-originals-custom-bootflows-2/">EA Originals Customisation</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>With the success of the EA Originals rebrand came the exciting request for game-specific logos and boot flow customization. We had the opportunity to work on some of EA Originals&#8217; highly anticipated game launches, such as Wild Hearts and Tales of Kenzera: ZAU. We worked closely with EA Originals and their studio partners to create customized boot flow sequences and composed accompanying sound design. </p>
<p> </p>
<p><strong>Tales of Kenzera: Zau ™</strong></p>
<p>Created by Surgent Studios of EA Originals, Zau is a beautiful tale about a young shaman who loses his father and goes on a quest to bring his dad back to life. We worked on the design of the Zau boot flow. This game celebrates the rich heritage of the African continent, particularly the Bantu People. Abu Salim and the Surgent Studios team with<span class="Apple-converted-space">  </span>EA Originals were a dream client. It was an honour to work with a team that has a fantastic clarity of vision with a great story behind it.</p>
<p> </p>
<p><strong>Wildhearts ™ </strong></p>
<p>The visually stunning AAA game from Koei Tecmo&#8217;s Omega Force Studio and EA Originals is a game set in a fantasy world inspired by feudal Japan and focuses on hunting large, fantastical creatures known as Kemono. The style of the sequence echoes the beautiful environment of the game and the Japanese artform of ink calligraphy.</p>


<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-originals-custom-bootflows-2/">EA Originals Customisation</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>EA Originals Motion Brand</title>
		<link>https://vincentstudios.co.uk/portfolio/ea-originals/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 15 Sep 2023 12:36:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=8051</guid>

					<description><![CDATA[<p>We worked closely with EA creating an adaptable logo design and animation mechanic for the EA Originals brand. The visual identity represents 3 core game making stages &#8211; pen to paper initial concept, game build &#38; modelling, through to final pixel render output. Sound design played a key supportive role during the process and helps&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-originals/">EA Originals Motion Brand</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We worked closely with EA creating an adaptable logo design and animation mechanic for the EA Originals brand.</p>
<p>The visual identity represents 3 core game making stages &#8211; pen to paper initial concept, game build &amp; modelling, through to final pixel render output.</p>
<p>Sound design played a key supportive role during the process and helps establish an ownable brand and unique sound.</p>


<p></p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-originals/">EA Originals Motion Brand</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>007 No time to Die – Lyutsifer Safin concept work</title>
		<link>https://vincentstudios.co.uk/portfolio/concept-and-development-projects-2/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Wed, 02 Dec 2020 18:47:06 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=7105</guid>

					<description><![CDATA[<p>Designing the nemesis character systems for No Time to Die was a uniquely atmospheric challenge, centred around crafting a bespoke UI language for Lyutsifer Safin. The direction drew heavily from Russian brutalism and Cold War-era visual culture, embracing stark geometry, monolithic structures, and a sense of oppressive control. We set out to create a near-future&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/concept-and-development-projects-2/">007 No time to Die – Lyutsifer Safin concept work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Designing the nemesis character systems for No Time to Die was a uniquely atmospheric challenge, centred around crafting a bespoke UI language for Lyutsifer Safin. The direction drew heavily from Russian brutalism and Cold War-era visual culture, embracing stark geometry, monolithic structures, and a sense of oppressive control.</p>



<p>We set out to create a near-future operating system framework governed by an AGI “mother” intelligence, echoing the calm, omniscient presence of HAL 9000. The system was conceived as something Safin could converse with—an entity of superior intelligence, yet visually grounded in a heavy, mechanical, almost archaic brutalist aesthetic.</p>



<p>The interface language was built around strict spatial logic. Motion behaviour was confined to a grid-based system, with elements sliding along the XY axis and scaling across infinite parameters. This created a UI that felt otherworldly and highly advanced, yet inherently legible, allowing audiences to intuitively follow how information was structured, revealed, and controlled.</p>



<p>Visually, the design drew from Soviet-era instrumentation, industrial control panels, and Cold War infrastructure—power stations, mechanical command systems, and analogue interfaces. This translated into rigid grids, utilitarian typography, and a sense that everything was engineered with purpose rather than styled. The operating system needed to feel both incredibly advanced and physically grounded, heavy, cubic, and systemic.</p>



<p>The colour palette was predominantly anchored in red, with restrained accents of primary colours used sparingly to guide hierarchy and interaction. This restraint reinforced the tone: controlled, dangerous, and precise.</p>



<p>We also explored concepts for environments predominantly lit by LED video walls, designing graphics not just as screen content, but as integral components of the spatial language. This allowed the UI and the physical set design to merge into a single cohesive system, where light, surface, and interface became one unified visual experience.</p>



<p>The result was a system that felt intelligent, imposing, and deeply character-driven, an extension of Safin himself. One of those projects where concept, narrative, and design language aligned perfectly &#8211; loved this one</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/concept-and-development-projects-2/">007 No time to Die – Lyutsifer Safin concept work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Greyhound development</title>
		<link>https://vincentstudios.co.uk/portfolio/greyhound-dev/</link>
					<comments>https://vincentstudios.co.uk/portfolio/greyhound-dev/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 23 Jul 2020 12:01:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=6659</guid>

					<description><![CDATA[<p>A selection of concept work created over a 2 year period for the film. Main Title sequence designs, VFX shots for CIC chart table, captains log book</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/greyhound-dev/">Greyhound development</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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<p>A selection of concept work created over a 2 year period for the film. </p>



<p>Main Title sequence designs, VFX shots for CIC chart table, captains log book</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/greyhound-dev/">Greyhound development</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>ebay</title>
		<link>https://vincentstudios.co.uk/portfolio/ebay-commercial/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 19 Jun 2020 10:58:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=7045</guid>

					<description><![CDATA[<p>ebay commercial</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ebay-commercial/">ebay</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Design stills from our ‘I Love eBay’ TV campaign . Using the new Ebay brand blocks to create a colourful, eye-catching and tactile promotion for the season.</p>
<div class="social-links-rounded"></div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ebay-commercial/">ebay</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Sci-Fi UI</title>
		<link>https://vincentstudios.co.uk/portfolio/high-concept-ui/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 17:00:23 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=10660</guid>

					<description><![CDATA[<p>Rather than treating UI as surface decoration, we design fully realised sci-fi systems &#8211; fictional technologies that feel considered, operational, and native to the worlds they inhabit. Each interface is conceived as part of a larger ecosystem, shaped by the technology and intelligence of it&#8217;s alien world. Our work focuses on how imagined future technologies&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/high-concept-ui/">Sci-Fi UI</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p data-start="0" data-end="332">Rather than treating UI as surface decoration, we design fully realised sci-fi systems &#8211; fictional technologies that feel considered, operational, and native to the worlds they inhabit. Each interface is conceived as part of a larger ecosystem, shaped by the technology and intelligence of it&#8217;s alien world.</p>
<p data-start="334" data-end="916">Our work focuses on how imagined future technologies <em data-start="387" data-end="395">behave</em> under pressure, how an AI reasons, how a planetary defence system responds, how a bio-digital network visualises data in real time. Interfaces are built on defined rule sets: spatial logic, modular architectures, motion grammars, and interaction protocols that suggest a deeper underlying technology. From autonomous intelligence systems and predictive surveillance networks to advanced weapons control and planetary-scale infrastructure, every detail is designed to feel plausible, functional, and grounded in speculative science.</p>
<p data-start="918" data-end="1303">Motion is critical to expressing this intelligence. We choreograph behaviour to convey computation, decision-making, and control systems that don’t just display information, but actively process, react, and evolve. Timing, transitions, and state changes are treated as signals of machine logic, creating interfaces that feel alive, responsive, and cognitively present within the scene.</p>
<p data-start="1305" data-end="1762" data-is-last-node="" data-is-only-node="">Generative AI plays an increasingly important role in this process, enabling us to explore vast design spaces and visualise complex, non-linear data systems that would be difficult to conceive through traditional methods alone. Used in combination with precise design frameworks and cinematic craft, it allows us to prototype and refine futuristic interface languages at speed, pushing toward more ambitious, intelligent, and immersive visions of the future.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/high-concept-ui/">Sci-Fi UI</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Film concept &#038; development work</title>
		<link>https://vincentstudios.co.uk/portfolio/film-concept-development-work/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 20 Mar 2026 12:04:48 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=9553</guid>

					<description><![CDATA[<p>The post <a href="https://vincentstudios.co.uk/portfolio/film-concept-development-work/">Film concept &#038; development work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The post <a href="https://vincentstudios.co.uk/portfolio/film-concept-development-work/">Film concept &#038; development work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>007 No time to Die &#8211; Concept work (Danny Boyle)</title>
		<link>https://vincentstudios.co.uk/portfolio/concept-and-development-projects/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Tue, 21 Jan 2020 11:16:40 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=6303</guid>

					<description><![CDATA[<p>MI6 &#38; Q&#8217;s systems &#8211; A high-concept, near future operating system driven by intelligent motion behavior &#8211; simple dots and spheres that move, scale, and choreograph themselves into evolving frameworks for presenting content and information. Moving beyond conventional interface design, it has no recognizable UI framework; instead, it operates at a granular level, defined solely&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/concept-and-development-projects/">007 No time to Die &#8211; Concept work (Danny Boyle)</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>MI6 &amp; Q&#8217;s systems</strong> &#8211; A high-concept, near future operating system driven by intelligent motion behavior &#8211; simple dots and spheres that move, scale, and choreograph themselves into evolving frameworks for presenting content and information. Moving beyond conventional interface design, it has no recognizable UI framework; instead, it operates at a granular level, defined solely by freeform circles and how they move and interact.</p>
<p><strong>Lyutsifer Safin</strong> &#8211; Designing the nemesis character systems for No Time to Die was a uniquely atmospheric challenge, centred around crafting a bespoke UI language for Lyutsifer Safin. The direction drew heavily from Russian brutalism and Cold War-era visual culture, embracing stark geometry, monolithic structures, and a sense of oppressive control.</p>
<p>We set out to create a near-future operating system framework governed by an AGI “mother” intelligence, echoing the calm, omniscient presence of HAL 9000. The system was conceived as something Safin could converse with—an entity of superior intelligence, yet visually grounded in a heavy, mechanical, almost archaic brutalist aesthetic.</p>
<p>The interface language was built around strict spatial logic. Motion behaviour was confined to a grid-based system, with elements sliding along the XY axis and scaling across infinite parameters. This created a UI that felt otherworldly and highly advanced, yet inherently legible, allowing audiences to intuitively follow how information was structured, revealed, and controlled.</p>
<p>Visually, the design drew from Soviet-era instrumentation, industrial control panels, and Cold War infrastructure—power stations, mechanical command systems, and analogue interfaces. This translated into rigid grids, utilitarian typography, and a sense that everything was engineered with purpose rather than styled. The operating system needed to feel both incredibly advanced and physically grounded, heavy, cubic, and systemic.</p>
<p>The colour palette was predominantly anchored in red, with restrained accents of primary colours used sparingly to guide hierarchy and interaction. This restraint reinforced the tone: controlled, dangerous, and precise.</p>
<p>We also explored concepts for environments predominantly lit by LED video walls, designing graphics not just as screen content, but as integral components of the spatial language. This allowed the UI and the physical set design to merge into a single cohesive system, where light, surface, and interface became one unified visual experience.</p>
<p>The result was a system that felt intelligent, imposing, and deeply character-driven, an extension of Safin himself. One of those projects where concept, narrative, and design language aligned perfectly &#8211; loved this one</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/concept-and-development-projects/">007 No time to Die &#8211; Concept work (Danny Boyle)</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Sheku Album Release</title>
		<link>https://vincentstudios.co.uk/portfolio/sheku-album-release/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 09 Jan 2020 13:28:01 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=6220</guid>

					<description><![CDATA[<p>Sheku Kanneh-Mason is a 20 year old cellist, one of the brightest young stars on the classical music scene. We are pleased to be involved in the design, editing and post production for the release of his forthcoming album by Decca Record.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/sheku-album-release/">Sheku Album Release</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Sheku Kanneh-Mason is a 20 year old cellist, one of the brightest young stars on the classical music scene. We are pleased to be involved in the design, editing and post production for the release of his forthcoming album by Decca Record.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/sheku-album-release/">Sheku Album Release</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>007 Fragrances</title>
		<link>https://vincentstudios.co.uk/portfolio/007-fragrances/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 02 Sep 2019 11:45:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=7337</guid>

					<description><![CDATA[<p>Revlon - Candid &#038; Colorstay</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/007-fragrances/">007 Fragrances</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Development/concept work for 007 male and female perfumes</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/007-fragrances/">007 Fragrances</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>AT&#038;T</title>
		<link>https://vincentstudios.co.uk/portfolio/att/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 11 Oct 2018 15:25:01 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=5409</guid>

					<description><![CDATA[<p>Vincent were approached to design a series of moving posters that could be adapted to various large formats for airports across North America using the AT&#38;T brand. The ideas highlight the benefit of Edge-to-Edge&#160;Intelligence. From security to insights,&#160;we&#8217;ve found a visually interesting way to draw in the&#160;viewer and peak their curiosity to find out more&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/att/">AT&#038;T</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="">
<p>Vincent were approached to design a series of moving posters that could be adapted to various large formats for airports across North America using the AT&amp;T brand.</p>
<p>The ideas highlight the benefit of Edge-to-Edge&nbsp;Intelligence. From security to insights,&nbsp;we&#8217;ve found a visually interesting way to draw in the&nbsp;viewer and peak their curiosity to find out more about&nbsp;what AT&amp;T can do for their business.</p>
</div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/att/">AT&#038;T</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>BBC One rebrand/Oneness</title>
		<link>https://vincentstudios.co.uk/portfolio/bbc_one_oneness/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Sat, 15 Sep 2018 22:35:34 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4171</guid>

					<description><![CDATA[<p>BBC One gets a new look with a streamlined tool-kit and a set of portraits by the renowned Magnum Photographer Martin Parr. The brief was to create a new kind of on-air brand that felt more hand drawn and tactile, that would celebrate the channels diverse audience. Previewing over the Christmas period with a clean&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc_one_oneness/">BBC One rebrand/Oneness</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>BBC One gets a new look with a streamlined tool-kit and a set of portraits by the renowned Magnum Photographer Martin Parr.</p>
<p>The brief was to create a new kind of on-air brand that felt more hand drawn and tactile, that would celebrate the channels diverse</p>
<p>audience. Previewing over the Christmas period with a clean set of hand drawn animations, the rebrand launched in January 2017</p>
<p>&nbsp;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc_one_oneness/">BBC One rebrand/Oneness</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>BBC 2 Idents</title>
		<link>https://vincentstudios.co.uk/portfolio/bbc-2-idents/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 14 Sep 2018 21:29:47 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=3903</guid>

					<description><![CDATA[<p>Our new design and character animations for BBC 2. The series was used to brand the channel as well as promote the new season of programming on BBC 2.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-2-idents/">BBC 2 Idents</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our new design and character animations for BBC 2. The series was used to brand the channel as well as promote the new season of programming on BBC 2.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-2-idents/">BBC 2 Idents</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>The National Lottery</title>
		<link>https://vincentstudios.co.uk/portfolio/the-national-lottery/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 25 Jun 2018 20:10:38 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=3845</guid>

					<description><![CDATA[<p>We have recently produced and directed a series of typography tv commercials based on ‘that winning call’. The new work will use real winners’ responses to winning life-changing prizes, as well as providing surprising, fun facts about winning – using Camelot’s huge bank of winner data.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/the-national-lottery/">The National Lottery</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have recently produced and directed a series of typography tv commercials based on ‘that winning call’. The new work will use real winners’ responses to winning life-changing prizes, as well as providing surprising, fun facts about winning – using Camelot’s huge bank of winner data.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/the-national-lottery/">The National Lottery</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Uber &#8211; From First Ride to Global Network</title>
		<link>https://vincentstudios.co.uk/portfolio/uber/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 01 Mar 2018 13:12:19 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=5647</guid>

					<description><![CDATA[<p>We worked closely with the creatives at Deutsch in LA on a new global campaign for Uber.  After a 3 month development design phase, we focused on a minimalist graphic route driven by a VO.  The story is expressed through a single evolving graphic line &#8211; a visual metaphor for Uber’s humble beginnings and its&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/uber/">Uber &#8211; From First Ride to Global Network</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We worked closely with the creatives at Deutsch in LA on a new global campaign for Uber.  After a 3 month development design phase, we focused on a minimalist graphic route driven by a VO.  The story is expressed through a single evolving graphic line &#8211; a visual metaphor for Uber’s humble beginnings and its journey to a global platform. Beginning as a simple, almost tentative mark, the line progresses and adapts, responding to key moments, challenges, and milestones along the way. As it moves forward, it becomes more structured, confident, and interconnected, reflecting how the company has learned, iterated, and evolved through experience.</p>
<p>This is paired with a clean, contemporary visual language that reinforces Uber’s identity as a technology-driven platform. The design is intentionally minimal and precise, with refined typography, controlled motion, and a restrained palette that allows the narrative to unfold with clarity and focus. Every element is considered and purposeful, creating a polished, forward-looking aesthetic that feels both sophisticated and inherently digital &#8211; a visual expression of a brand built on innovation, efficiency, and continuous evolution.</p>
<div class="services row">
<div class="checklist-entry col-sm-12">
<ul>
<li>Agency: Deutsch LA</li>
<li>Production Company: Not to Scale</li>
<li>Client: Uber</li>
</ul>
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<div class="social-links-rounded"></div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/uber/">Uber &#8211; From First Ride to Global Network</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Uber &#8211; Concept work</title>
		<link>https://vincentstudios.co.uk/portfolio/uber-2-2/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 08 Jan 2018 18:48:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=7303</guid>

					<description><![CDATA[<p>We worked closely with the creatives at Deutsch in LA on a new global campaign for Uber.&#160; Here&#8217;s a line based concept we explored to tell Uber&#8217;s story of its&#8217; humble inception and journey to date and how they have learnt and evolved through their experiences.&#160; We played with 2D and 3D forms alongside the&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/uber-2-2/">Uber &#8211; Concept work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We worked closely with the creatives at Deutsch in LA on a new global campaign for Uber.&nbsp; Here&#8217;s a line based concept we explored to tell Uber&#8217;s story of its&#8217; humble inception and journey to date and how they have learnt and evolved through their experiences.&nbsp; We played with 2D and 3D forms alongside the logo box as a minimal palette to tell the story.</p>
<div class="social-links-rounded"></div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/uber-2-2/">Uber &#8211; Concept work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Uber &#8211; Times Square</title>
		<link>https://vincentstudios.co.uk/portfolio/uber-2/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 08 Jan 2018 18:06:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=7225</guid>

					<description><![CDATA[<p>We worked closely with the creatives at Deutsch in LA on a new global campaign for Uber.&#160; Here&#8217;s one of the ASCI code based concepts we explored to tell Uber&#8217;s story of its&#8217; humble inception and journey to date and how they have learnt and evolved through their experiences.&#160; The code lent itself well to&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/uber-2/">Uber &#8211; Times Square</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We worked closely with the creatives at Deutsch in LA on a new global campaign for Uber.&nbsp; Here&#8217;s one of the ASCI code based concepts we explored to tell Uber&#8217;s story of its&#8217; humble inception and journey to date and how they have learnt and evolved through their experiences.&nbsp; The code lent itself well to creating imagery as well as simple lines of text &#8211; playing with the raw characters themselves to make new forms was fun.&nbsp; We follow the code from a simple computer boot-up into complex ASCI landscapes.</p>
<div class="social-links-rounded"></div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/uber-2/">Uber &#8211; Times Square</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Nike Tiempo</title>
		<link>https://vincentstudios.co.uk/portfolio/nike-tiempo/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 18 Dec 2017 12:38:40 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=5033</guid>

					<description><![CDATA[<p>Concept animation &#38; direction for new Nike Tiempo boot. &#160;To promote the enhanced speed and agility the boot gives the player, we split our hero player into duplicates suggesting he can be anywhere at any time before merging back to a singular form. &#160;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/nike-tiempo/">Nike Tiempo</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Concept animation &amp; direction for new Nike Tiempo boot. &nbsp;To promote the enhanced speed and agility the boot gives the player, we split our hero player into duplicates suggesting he can be anywhere at any time before merging back to a singular form.</p>
<p>&nbsp;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/nike-tiempo/">Nike Tiempo</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>BBC One Blips</title>
		<link>https://vincentstudios.co.uk/portfolio/bbc-1-idents/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Sun, 10 Dec 2017 22:01:51 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4061</guid>

					<description><![CDATA[<p>A humorous take on the BBC one logo for the beginning of the year. &#160;Accompanied with a seasonal toolkit for for January.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-1-idents/">BBC One Blips</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="p1">A humorous take on the BBC one logo for the beginning of the year. &nbsp;Accompanied with a seasonal toolkit for for January.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-1-idents/">BBC One Blips</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Spectre (2015)</title>
		<link>https://vincentstudios.co.uk/portfolio/007-spectre/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Sat, 23 Sep 2017 10:07:05 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4083</guid>

					<description><![CDATA[<p>We were delighted when approached to design and creatively lead the UI graphics for Spectre. Vincent’s creative director John Hill has created UI graphics and VFX for many films over the past 15 years, including Prometheus, MI5 and Quantum of Solace, so we were very excited to be working on another Bond film. We headed&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/007-spectre/">Spectre (2015)</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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										<content:encoded><![CDATA[<p>We were delighted when approached to design and creatively lead the UI graphics for Spectre. Vincent’s creative director John Hill has created UI graphics and VFX for many films over the past 15 years, including Prometheus, MI5 and Quantum of Solace, so we were very excited to be working on another Bond film.</p>
<p>We headed up the project over a 13 month period, from pre-production through post production, creating all the bespoke framework designs and operating systems for the film’s characters and sets. Our designs populated over 300 screens within the film, across 23 scenes, playing out key storytelling moments.</p>
<p>John worked closely with director Sam Mendes who wanted all the screen graphics to play back live in-camera, so much of our work had to be designed and tested before shooting to ensure the graphics would not only compliment the set designs and camera set ups, but also work as fully interactive props.</p>
<p>We spent a great deal of time referencing the interception and collation of meta data used by today’s global tech giants and intelligence agencies, together with detailed research into the emerging field of nanotechnology. This information provided us with a good design rationale and credible premise to build upon when creating the technology for Oberhauser’s Lair, CNS and Q’s workshop.</p>
<p>To realise Q’s digital world of MI6 systems &amp; 007 gadgets, we designed a bespoke modular operating system that would compliment Q’s prodigious mind. Contrasting this was the dark world of Oberhauser’s Lair, designed to monitor vast amounts of global news and data traffic. We designed these analytical graphics in rows to compliment the long lines of workstations, tailoring enough variety to populate all the 120+ monitors. Whilst working onset, alongside Chris McBride supervising playback, John continued to develop ideas and animations as and when Sam required, pushing the creative process further as the production evolved. Following production, we directed the additional post production work on over 80 screens, including all laptops and smart phones used throughout the film.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/007-spectre/">Spectre (2015)</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Vodafone Foundation</title>
		<link>https://vincentstudios.co.uk/portfolio/vodafone-foundation/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Tue, 15 Sep 2020 10:17:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4163</guid>

					<description><![CDATA[<p>A subtle and beautiful type animation made from a recording of an emergency aid worker. It recollects her experience during a cyclone that hit a Fiji island.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/vodafone-foundation/">Vodafone Foundation</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A subtle and beautiful type animation made from a recording of an emergency aid worker. It recollects her experience during a cyclone that hit a Fiji island.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/vodafone-foundation/">Vodafone Foundation</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Star Wars The Force Awakens – Concept Work</title>
		<link>https://vincentstudios.co.uk/portfolio/star-wars-the-force-awakens-concept-work/</link>
					<comments>https://vincentstudios.co.uk/portfolio/star-wars-the-force-awakens-concept-work/#respond</comments>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 22:45:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4629</guid>

					<description><![CDATA[<p>Star Wars UI concepts that we worked on for The Force Awakens</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/star-wars-the-force-awakens-concept-work/">Star Wars The Force Awakens – Concept Work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Star Wars UI concepts that we worked on for The Force Awakens</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/star-wars-the-force-awakens-concept-work/">Star Wars The Force Awakens – Concept Work</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Hyundai</title>
		<link>https://vincentstudios.co.uk/portfolio/hyundai/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Tue, 13 Jun 2017 13:36:08 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=5339</guid>

					<description><![CDATA[<p>Our friends at ThinkMakeCreate commissioned us to design and animate 3 sponsorship spots for Hyundai who are the global sponsors of HISTORY OF FOOTBALL (HOF). A high octane stadium and commentary audio bed was used to trigger a sound wave that weaved in players and football moments within a point cloud animation.&#160;The palette reflected the&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/hyundai/">Hyundai</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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										<content:encoded><![CDATA[<div class=""><span class="">Our friends at ThinkMakeCreate commissioned us to design and animate 3 sponsorship spots for Hyundai who are the global sponsors of HISTORY OF FOOTBALL (HOF).</span></div>
<div class=""><span class="">A high octane stadium and commentary audio bed was used to trigger a sound wave that weaved in players and football moments within a point cloud animation.&nbsp;</span><span class="">The palette reflected the History channel&#8217;s brand, giving a standout vibrant look to the idents.&nbsp;</span> <span class="">We resolved the point cloud with a final celebratory sound that transitions into the Hyundai car.</span></div>
<div class=""><span class="">The history channel will air the spots over 160 territories around the world to help Kick off the 2018 FiFA World Cup.</span></div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/hyundai/">Hyundai</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>BMF &#038; CANCER RESEARCH</title>
		<link>https://vincentstudios.co.uk/portfolio/mooretoknow-bobby-moore-fund-cancer-research/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 24 Apr 2017 09:52:24 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4299</guid>

					<description><![CDATA[<p>Former England stars David Beckham, Steven Gerrard, Frank Lampard, Rio Ferdinand, Gary Neville, John Terry, Michael Owen&#160;and David James have joined forces with the current national squad to celebrate the 10th anniversary of the England Footballers&#160;Foundation and support the Bobby Moore Fund for Cancer Research UK and their ‘Moore To Know’ campaign. #MooreToKnow is a&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/mooretoknow-bobby-moore-fund-cancer-research/">BMF &#038; CANCER RESEARCH</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Former England stars David Beckham, Steven Gerrard, Frank Lampard, Rio Ferdinand, Gary Neville, John Terry, Michael Owen&nbsp;and David James have joined forces with the current national squad to celebrate the 10th anniversary of the England Footballers&nbsp;Foundation and support the Bobby Moore Fund for Cancer Research UK and their ‘Moore To Know’ campaign.</p>
<p>#MooreToKnow is a joint initiative by the Bobby Moore Fund for Cancer Research UK and the England Footballers Foundation to&nbsp;raise awareness of bowel cancer, the UK’s second biggest cancer killer.</p>
<p>Vincent were proud to be asked to come on board to creatively direct and produce all the VFX on-air and off for this yearscampaign.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/mooretoknow-bobby-moore-fund-cancer-research/">BMF &#038; CANCER RESEARCH</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>BBC One development</title>
		<link>https://vincentstudios.co.uk/portfolio/bbc-one/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Sat, 11 Mar 2017 15:10:32 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=5843</guid>

					<description><![CDATA[<p>A selection of various experimental &#38; pre-production concept work for BBC One branding.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-one/">BBC One development</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A selection of various experimental &amp; pre-production concept work for BBC One branding.</p>
<div class="social-links-rounded"></div>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-one/">BBC One development</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Prometheus (2012)</title>
		<link>https://vincentstudios.co.uk/portfolio/prometheus/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Tue, 18 Jul 2023 22:25:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4145</guid>

					<description><![CDATA[<p>UI GX design and animation for Ridley Scott&#8217;s Prometheus (2012) We designed UI systems and screen content for both the bridge of the USCSS Prometheus and the RT Series Group Transport vehicles, creating a unified sc-fi UI language for navigation, analysis and various ship controls. On the main ship bridge, the interface content was designer&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/prometheus/">Prometheus (2012)</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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										<content:encoded><![CDATA[<p>UI GX design and animation for Ridley Scott&#8217;s Prometheus (2012)</p>
<p>We designed UI systems and screen content for both the bridge of the USCSS <em data-start="93" data-end="105">Prometheus</em> and the RT Series Group Transport vehicles, creating a unified sc-fi UI language for navigation, analysis and various ship controls.</p>
<p>On the main ship bridge, the interface content was designer to cover planetary weather, entry windows, atmospheric diagnosis, satellite-level planet analysis, galactic navigation, planetary chemistry and toxicity, terrain mapping, ship navigation, engine controls, weapons, power monitoring, and crew health.  A comprehensive sc-fi bridge command environment that felt advanced and operationally credible.</p>
<p>The rover control screens were designed for practical field use, with interfaces focused on terrain HUDs, engine control and analysis, navigation, cabin pressure and air systems, door lock controls and weapons/armour. An ancillary colour palette was developed specifically for these peripheral vehicle systems, allowing them to remain visually connected to the core design language while clearly differentiating their functional role within the wider ecosystem.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/prometheus/">Prometheus (2012)</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>BBC ONE REFRESH</title>
		<link>https://vincentstudios.co.uk/portfolio/bbc-one-refresh/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 13:14:59 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4369</guid>

					<description><![CDATA[<p>To bring in the new year 2016. The pins get an update with a new glass, illuminated texture. &#160;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-one-refresh/">BBC ONE REFRESH</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>To bring in the new year 2016. The pins get an update with a new glass, illuminated texture.</p>
<p>&nbsp;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-one-refresh/">BBC ONE REFRESH</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>THE GUARDIAN</title>
		<link>https://vincentstudios.co.uk/portfolio/the-guardian/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 05 Jan 2017 14:30:33 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4471</guid>

					<description><![CDATA[<p>Commercial for the Guardian/Observer suppliments 16/17th Jan 2010. Typographic treatment with a figurative nod to DIY and craftwork.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/the-guardian/">THE GUARDIAN</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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										<content:encoded><![CDATA[<p>Commercial for the Guardian/Observer suppliments 16/17th Jan 2010.</p>
<p>Typographic treatment with a figurative nod to DIY and craftwork.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/the-guardian/">THE GUARDIAN</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>24 Live Another Day</title>
		<link>https://vincentstudios.co.uk/portfolio/24-live-another-day/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Sun, 25 Sep 2016 23:12:23 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4231</guid>

					<description><![CDATA[<p>UI GX design &#38; animation for onset playback and post production shots</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/24-live-another-day/">24 Live Another Day</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>UI GX design &amp; animation for onset playback and post production shots</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/24-live-another-day/">24 Live Another Day</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>EA Syndicate</title>
		<link>https://vincentstudios.co.uk/portfolio/ea-syndicate-prologue/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Sat, 17 Sep 2016 23:27:40 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4243</guid>

					<description><![CDATA[<p>PROLOGUE Syndicate game narrative film. Creative direction &#38; animation. Vincent worked closely with the game developers and art directors at EA &#38; Starbreeze in conceiving the overall styling and script writing of the in-game cinematics and trailers for the game. &#160; SYNDICATE&#160;Dart 6 commercial Our brief was to conceive a tongue in cheek futuristic commercial&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-syndicate-prologue/">EA Syndicate</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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										<content:encoded><![CDATA[<p class="p1">PROLOGUE</p>
<p class="p1">Syndicate game narrative film. Creative direction &amp; animation. Vincent worked closely with the game developers and art directors at EA &amp; Starbreeze in conceiving the overall styling and script writing of the in-game cinematics and trailers for the game.</p>
<p>&nbsp;</p>
<p>SYNDICATE&nbsp;Dart 6 commercial</p>
<p>Our brief was to conceive a tongue in cheek futuristic commercial for the Dart 6 chip technology featured heavily in the game.We directed and produced a green screen shoot followed by 2D/3D post production and sound design</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ea-syndicate-prologue/">EA Syndicate</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>Ben Ten</title>
		<link>https://vincentstudios.co.uk/portfolio/ben_ten/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Mon, 01 Aug 2016 10:00:08 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4203</guid>

					<description><![CDATA[<p>Global campaign for Cartoon Network’s Ben 10 Omniverse season.&#160;The campaign consisted of 6 trails for the popular kids cartoon. It showcases Ben and his alter-ego within a dual cityscape&#160;environment. We created a flexible futuristic world to host the epic fight scenes between Ben 10 and his new nemesis. The&#160;campaign was animated, directed and designed at&#8230;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ben_ten/">Ben Ten</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Global campaign for Cartoon Network’s Ben 10 Omniverse season.&nbsp;The campaign consisted of 6 trails for the popular kids cartoon. It showcases Ben and his alter-ego within a dual cityscape&nbsp;environment. We created a flexible futuristic world to host the epic fight scenes between Ben 10 and his new nemesis. The&nbsp;campaign was animated, directed and designed at our studio in soho with the collaborative support of the talented in-house team at&nbsp;Cartoon Network Europe.</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/ben_ten/">Ben Ten</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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		<title>BBC Two Presentation</title>
		<link>https://vincentstudios.co.uk/portfolio/bbc-two-presentation/</link>
		
		<dc:creator><![CDATA[Vincent London]]></dc:creator>
		<pubDate>Thu, 26 May 2016 13:55:00 +0000</pubDate>
				<guid isPermaLink="false">https://vincentstudios.co.uk/?post_type=portfolio&#038;p=4459</guid>

					<description><![CDATA[<p>After directing &#38; producing seasonal campaigns and Idents for BBC 2, we were commissioned to design a fresh navigation system&#160;for the channel. &#160;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-two-presentation/">BBC Two Presentation</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After directing &amp; producing seasonal campaigns and Idents for BBC 2, we were commissioned to design a fresh navigation system&nbsp;for the channel.</p>
<p>&nbsp;</p>
<p>The post <a href="https://vincentstudios.co.uk/portfolio/bbc-two-presentation/">BBC Two Presentation</a> appeared first on <a href="https://vincentstudios.co.uk">Vincent Studios</a>.</p>
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